Issue |
ITM Web Conf.
Volume 63, 2024
1st International Conference on Advances in Machine Intelligence, and Cybersecurity Technologies (AMICT2023)
|
|
---|---|---|
Article Number | 01021 | |
Number of page(s) | 11 | |
DOI | https://doi.org/10.1051/itmconf/20246301021 | |
Published online | 13 February 2024 |
Preliminary Emotion-Based Model for Realistic 3D Animation
1
Optimization and Visual Analytics (OVA) Research Lab, Faculty of Computing and Informatics, Universiti Malaysia Sabah, Labuan International Campus,
87000
Labuan Federal Territory,
Malaysia
2
Multimedia Technology Programme, Faculty of Computing and Informatics, Universiti Malaysia Sabah, Labuan International Campus,
87000
Labuan Federal Territory,
Malaysia
3
Institute of Plantation Studies, Universiti Putra Malaysia,
43400
Serdang,
Selangor,
Malaysia
* e-mail: fadhli.asli@ums.edu.my
3D animators commonly employ facial expressions to convey emotions, yet this method has limitations in fostering audience immersion. Existing guidelines prioritize storytelling, offering limited insight into character construction for immersive experiences. Our investigation seeks to enhance the lifelike movement of animated characters, focusing on audience engagement at specific points. This paper presents empirical findings highlighting the importance of facial and body movements in authentically portraying animated characters’ emotions. Drawing on Shapiro’s 15 controllers for character animation, we conducted an empirical study, examining distinct elements associated with each emotion. Data collection via Likert-scale assessments determined the average agreement for each controller concerning specific emotions. Our results indicate that varied emotions demand unique controllers for optimal realism. Although facial and gaze controllers are integral to all emotions, their intensity differs across emotional states. In response, we propose a preliminary model rooted in basic emotions, offering guidance to animators crafting realistic 3D characters. This model addresses the nuanced requirements of diverse emotions, providing a valuable resource for those seeking to enhance the authenticity of animated character expressions.
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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