Issue |
ITM Web Conf.
Volume 73, 2025
International Workshop on Advanced Applications of Deep Learning in Image Processing (IWADI 2024)
|
|
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Article Number | 02005 | |
Number of page(s) | 8 | |
Section | Machine Learning, Deep Learning, and Applications | |
DOI | https://doi.org/10.1051/itmconf/20257302005 | |
Published online | 17 February 2025 |
Minecraft’s Implementation and Impact on Education
The Attached High School to Nankai University, Tianjin, Tianjin, 300193, China
* Corresponding author: m15822526520@gmail.com
Minecraft is a popular sandbox video game that offers freedom of creation and collaboration. Its unique qualities are benefiting education. This paper aims to analyze the impact of Minecraft on education and its current application status. The study analyzed features of Minecraft that encourage players’ creativity or help improve their skills before stating a number of detailed examples to connect the game and education through the concept of gamification. The study found that aspects like multiplayer mode, creating and destroying blocks, and ease of use contribute to the unique advantages of Minecraft in education. This research will help inform educators about how they can use the game to improve the efficiency and quality of the specific subject they teach. Future research can also be based on this study to find more advanced methods and use cases as well as judge other games’ potential to benefit education.
© The Authors, published by EDP Sciences, 2025
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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