ITM Web of Conferences
Volume 6, 20166th Seminar on Industrial Control Systems: Analysis, Modeling and Computation
|Number of page(s)||3|
|Published online||25 March 2016|
Usage of the game technologies engines for the purpose of modern geographic information systems creation
1 V.A Trapeznikov Institute of Control Sciences of Russian Academy of Sciences, 117997 Moscow, Russia
2 Moscow Technological Institute, 119334 Moscow, Russia
a Corresponding author: firstname.lastname@example.org
Modern professional geographic information systems significantly lagged behind in quality of 3D graphics, which complicates their full application in the existing conditions. The main differences of the principles of game engines work from the principles of creation of professional geographic information systems structure are considered in the article. These aspects interfere with construction of modern from the graphic point of view, geographic information systems. The analysis of the contradictions considered in article will allow minimizing them at application of game engines (for example, Unity) for reduction in cost and acceleration of production of modern GIS of new generation.
© Owned by the authors, published by EDP Sciences, 2016
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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