Issue |
ITM Web Conf.
Volume 10, 2017
2017 Seminar on Systems Analysis
|
|
---|---|---|
Article Number | 04007 | |
Number of page(s) | 2 | |
Section | Computing services and software | |
DOI | https://doi.org/10.1051/itmconf/20171004007 | |
Published online | 15 March 2017 |
Use of Game Systems of Scaling for the Improvement of GIS Productivity
1 V.A. Trapeznikov institute of Control Science of Russian Academy of Sciences, 117997 Moscow, Russia
2 Moscow Technological Institute, 119334 Moscow, Russia
* Corresponding author: kshakalov@mail.ru
The application of a game method of megatextures in GIS systems is considered in the article. The main attention is paid to the method usage not only in image display , but also in relief scaling and 3D models. The application of the method of relief megatextures will allow to significantly increase the image quality of a relief and the quality of the calculations of volumes and distances almost without losing system productivity. It is possible to use this technique in any modern GIS, that will allow to process much more basic data.
© The Authors, published by EDP Sciences, 2017
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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