Issue |
ITM Web Conf.
Volume 7, 2016
3rd Annual International Conference on Information Technology and Applications (ITA 2016)
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Article Number | 09011 | |
Number of page(s) | 4 | |
Section | Session 9: Computer Science and its Applications | |
DOI | https://doi.org/10.1051/itmconf/20160709011 | |
Published online | 21 November 2016 |
The Research on Chinese Idioms Educational Games in TCFL Based on Virtual Reality
Jiangxi Science & Technology Normal University, 330038 Nanchang, China
a Corresponding author: suruigx1990@163.com
In recent years, overseas set off a craze for learning Chinese. Chinese Idioms teaching is important but difficult for foreigners in Teaching Chinese as a Foreign Language (TCFL). The VR educational game should be a good choice to solve the problem with education, entertainment, and high immerse. In this study, Yu Gong moves the mountain' is designed as an example. Unity 3D is the main development tool, Leap Motion is interactive way, and also doing an interview with some findings and conclusions. Comparison of textbooks or teachers explaining, VR Chinese Idioms educational game can enhance most of the learners understanding with intense interest. However, the educational game should be integrated into more entertainment and it costs at least 10 minutes or more to adapt the operation of Leap Motion. In the further research, the VR Chinese Idioms educational games for the TCFL can be better gradually based on this research.
© Owned by the authors, published by EDP Sciences, 2016
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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