Issue |
ITM Web Conf.
Volume 72, 2025
III International Workshop on “Hybrid Methods of Modeling and Optimization in Complex Systems” (HMMOCS-III 2024)
|
|
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Article Number | 05002 | |
Number of page(s) | 7 | |
Section | Adaptive Intelligence: Exploring Learning in Evolutionary Algorithms and Neural Networks | |
DOI | https://doi.org/10.1051/itmconf/20257205002 | |
Published online | 13 February 2025 |
Innovative educational techniques: Exploring the potential of edutainment and gamification
1 University of Rajasthan, Rajasthan, India
2 Kadyrov Chechen State University, Grozny, Russia
3 Siberian Federal University, Krasnoyarsk, Russian Federation
* Corresponding author: ismwork@mail.ru
In an era where digital distractions dominate the attention of younger generations, the educational sector faces significant challenges in maintaining student engagement and improving learning outcomes. This article explores the integration of edutainment and gamification as transformative approaches that merge entertainment with education, presenting new possibilities for both educators and learners. Edutainment leverages multimedia and interactive platforms to make learning enjoyable and accessible, while gamification uses game-based elements to enhance knowledge retention, critical thinking, and problem-solving skills. The benefits of these methods are manifold, offering personalized learning environments, fostering collaboration, and promoting creativity. However, the challenges of digital literacy, infrastructure limitations, and the need for balanced game design pose significant hurdles. An educator’s struggle starts with a facility of digital laboratories, grant acceptance for the generated idea, checking feasibility and applicability, digital literacy, designing a gamified curriculum, and sharing educational asset platforms. This paper also addresses future prospects, emphasizing the growing importance of these techniques in shaping the educational landscape of tomorrow.
© The Authors, published by EDP Sciences, 2025
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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