Issue |
ITM Web Conf.
Volume 76, 2025
Harnessing Innovation for Sustainability in Computing and Engineering Solutions (ICSICE-2025)
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|
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Article Number | 05006 | |
Number of page(s) | 8 | |
Section | Emerging Technologies & Computing | |
DOI | https://doi.org/10.1051/itmconf/20257605006 | |
Published online | 25 March 2025 |
Augmented Reality Interfaces in Education Enhancing Learning Experiences Through Interactive Technologies
1 Department of Physics, School of Sciences and Humanities, SR University, Warangal, Telangana, India
2 Assistant Professor, Department of Computer Science and Engineering, Kalasalingam Academy of Research and Education, Krishnankoil, Virudhuangar, Tamil Nadu, India
3 Assistant Professor, Department of Mechanical Engineering, MLR Institute of Technology, Hyderabad, India
4 Professor, Department of CSE, J.J.College of Engineering and Technology, Tiruchirappalli, Tamil Nadu, India
5 Professor, Department of Electronics and Communication, Vel Tech Rangarajan Dr Sagunthala R&D Institute of Science and Technology, Chennai, Tamil Nadu, India
6 Professor, Department of ECE, New Prince Shri Bhavani College of Engineering and Technology, Chennai, Tamil Nadu, India
psm45456@gmail.com
nkirthigacse@gmail.com
laxmiprasad.j@gmail.com
Chellammalp@jjcet.ac.in
crbharathi@veltech.edu.in
hodece@newprinceshribhavani.com
Augmented Reality (AR) In this step of education: make learning more accessible and enjoyable. This paper aims to explore the implications of AR interfaces for education, highlighting their potential applications for student engagement, knowledge retention, and individualized instruction. The combination of real-time interaction and gamification with spatial visualization enable AR to create active learning environments that can cater to diverse preferences of cognition (Akçayır & Akçayır, 2016). Together, these recent studies (2020–2024) compile a literature review, presenting collective evidence for utility across a wide range of disciplines including STEM education, medical training, and collaborative learning environments, and beyond. This technological development has been underlined by factors such as improved motivation among students, better test scores, and practical experiential learning, illustrating the transformative nature of AR in contemporary education. The research also highlights challenges around technological limitations and cost barriers and recommends solutions for scalable AR integration in classrooms. The work herein will help provide a foundation to build off for future research, curriculum, and practical AR applications across educational institutions internationally.
Key words: Augmented Reality (AR) / Educational Technology / Interactive Learning / Gamification / Knowledge Retention / Student Engagement / STEM Education / Personalized Learning / Immersive Technologies / Digital Classrooms
© The Authors, published by EDP Sciences, 2025
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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